Screen commander game
You get brief info on units you mouse over. Mouse movement (mouse over) (Nothing pressed) If you have used a keyboard command or a menu command then you have to left-Ĭlick on the location or target you wish to apply this to. (Some commands are only available through right-click?) Target, typically Attack for an enemy and something (relatively) usefull for aįriendly unit. Left-click on a menu item will not change the selectĪ right-click on its own, will do the default command for that unit on that What command you issued via the menu or keyboard, and what you are pointing at. Mouse commands are very context sensitive - what you currently have selected,
#SCREEN COMMANDER GAME MANUAL#
"Left to select, Right to Command" is the idea from the manual and tutorials in the game. Take screen shot (Saved as file SCFrame_.bmp) Hide/Show the UI (for taking clean screen shot with Ctrl-F) Toggle Intelligence (Radar coverage) Overlay Toggle Defense (area reachable by firepower) Overlay Remove this viewpoint (from list, use immediatly after TAB)ĭisplay overlays (and minor windows) commands Ctrl-W View remembered viewpoint (cycle through list) Zoom in (no mnemonic, but it is adjacent)
#SCREEN COMMANDER GAME UPGRADE#
Some examplesĪlso valid for stationary units that can upgrade The command keys are shown in the UI menu on the menu items. The specific list varies with the building unit (Engineer/ACU, Factory) and the faction. The B key enters a special keyboard entry mode - Build mode. The "nonagressive" state means the Attack command does not work. Strategic Launcher and nuclear sub: Fire one nuclear missile (must be built)Īttack&Chase or just return fire. Tactical Missile Launchers (stationary unit, some ships, and some ACUs): Fire one missile (must be built) Transport: Load a unit or Unload unit at point, stop there. Transport: Sets the putdown point (See Ferry) (If multiple selected they will all change to opposite state, not become same state) Submarines: Toggles their state - surfaced or submerged. Can recycle material from own units, too.Įngineer/ACU/SCU: Make enemy unit your ownĮngineers/ACU/SCU and factories: Enters special keyboard entry mode. Factories (assisting other factories): Build same unitsĮngineer/Factories: Pause building or upgrading.Īll: Self-destruct! (Other units standing too close may be damaged, friend or foe)Įngineer/ACU/SCU: Get the mass/energy from tree, stone etc. Mobile units: Follow and fire on attackers of unit.
#SCREEN COMMANDER GAME FULL#
Factories: Built units made go on patrol.Įngineers: Keep unit at full health. Factories: Set rally point (Built units move to) Remember commands can be queued using Shift-left-click when selecting target/destination.Īll: Stop motion. Most commands require a left-click where/on what the action is to be performed. The same command can work slightly differently depending on the unit, especially stationary or mobile units. In-game you can find most of these by pressing F12. It is the letter that is entered, not the position of the key, so for non-US keyboards there may be some missing characters and a shortcut may be needed, (i.e. Unfortunately some letters would be overused, so the second letter, or a "similar" letter, is used instead.
The designers have tried to assign keys "mnemonically", where the letter is the beginning of the command. 1.2.1 Display overlays (and minor windows) commands.I can’t remember a simple “move” order in a strategy game ever being so heart-wrenching, as you sit idly by for minutes at a time (you can speed things up with a timelapse clock, though), waiting to hear back from units, or order a platoon into combat only to be met with silence. “As you get wrapped up in the story, the outcome of missions becomes incredibly tense. “In many ways, I’d say Radio Commander is one of the most immersive games I’ve played in 2019.” Buy it for those dry-lipped “Say again?”s that never get answered.” Buy it for the edginess it engenders so effortlessly. “Buy it for an unforgettable taste of bona fide battlefield chaos. over 600 story dialogues between units and the commander over 200 dialogue blocks, used to construct radio messages 15 unit types, including: infantry, evac choppers, gunships, field artillery, aerial reconnaissance, M113 armored personnel carriers, and napalm-carrying F4 Phantom jets (every unit is described by a unique set of statistics and communicates with commander using a different voice), 9 main campaign missions (every mission is possible to complete in several different ways) Make hard choices in a narrative driven experience and face the outcome. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Keep track of the situation based on their voice reports only. Use the radio to give commands to the soldiers on the battlefield.